Sequencer Basics

This doc goes over the Unreal Level Sequencer Basics to cover How to use the Cinematic Animation Tools in Unreal.

  • Open Unreal 5.6+

  • Add a Sphere into the Scene.

    • Select 'Shapes > Sphere' in the 'Place Actors' window.

    • We will use this for a simple animation.

    • Press 'F' to focus on the sphere.

  • Add a Camera into the scene..

    • Use 'Cine > Cine Camera Actor' in the 'Place Actors' window.

  • Position the camera as desired.

    • Move the Camera manually in the viewport.

      • If needed, set the pivot to 'Local' using the World Icon at the top of the viewport.

    • Right click on the Camera and select 'Pilot CineCameraActor' to fly around the scene to position it.

  • Go to the 'Level Sequence' Icon at the top, and select 'Add Level Sequence'.

  • Drag the 'Sphere' from the 'Outliner' to the 'Sequencer'.

  • Adjust the setting in the Sequencer as desired.

    • Adjust the Frames to your desired frame rate at the top of the 'Sequencer' window.

      • We'll be using 24 fps in this example.

    • Adjust the Total Frame length for the total animation.

      • Slide the Red line at the end of the animation in the Header to your desired length.

      • Right click on the Header and select 'End Time' where you would like the frames to end.

    • Set the Sequence to loop when playing within the sequence.

      • This Icon is at the end of the Record / Play / Skip buttons at the bottom of the sequencer.

      • This will loop when pressing Space to play the sequence.

      • Note this is different from if the sequence loops when playing the scene in the Game Engine.

        • This can be turned on in the Sequencer asset Properties window.

    • Set if you want to apply Auto Keying.

      • Click the Diamond Icon with the Key in it.

      • This will Autokey after a track and at least one keyframe has been added.

    • Add a keyframe to a Sphere property.

      • Expand the Sphere to see its properties.

      • Expand its properties to see its detailed properties.

      • Use the Keyframe button on the Property to set the Keyframe.

      • Use the 'F' key to focus on all selected keyframes.

    • Open the Curve Editor.

      • Select the Curve Editor button at the top right of the options in the Sequencer.

      • Snap the window placement as desired.

      • Make sure to select a property to see the Curves.

      • Use the 'F' key to focus on all selected curves.

  • Add a film overlay, such as 3x3 grid, if desired.

    • Set the Viewport to 'Cinematic Viewport'

    • The Film Overlays will be visible in the same menu as the Cinematic Viewport when it is applied.

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