Sequencer Basics
This doc goes over the Unreal Level Sequencer Basics to cover How to use the Cinematic Animation Tools in Unreal.
Open Unreal 5.6+
Add a Sphere into the Scene.
Select 'Shapes > Sphere' in the 'Place Actors' window.
We will use this for a simple animation.
Press 'F' to focus on the sphere.
Add a Camera into the scene..
Use 'Cine > Cine Camera Actor' in the 'Place Actors' window.
Position the camera as desired.
Move the Camera manually in the viewport.
If needed, set the pivot to 'Local' using the World Icon at the top of the viewport.
Right click on the Camera and select 'Pilot CineCameraActor' to fly around the scene to position it.
Go to the 'Level Sequence' Icon at the top, and select 'Add Level Sequence'.
Drag the 'Sphere' from the 'Outliner' to the 'Sequencer'.
Adjust the setting in the Sequencer as desired.
Adjust the Frames to your desired frame rate at the top of the 'Sequencer' window.
We'll be using 24 fps in this example.
Adjust the Total Frame length for the total animation.
Slide the Red line at the end of the animation in the Header to your desired length.
Right click on the Header and select 'End Time' where you would like the frames to end.
Set the Sequence to loop when playing within the sequence.
This Icon is at the end of the Record / Play / Skip buttons at the bottom of the sequencer.
This will loop when pressing Space to play the sequence.
Note this is different from if the sequence loops when playing the scene in the Game Engine.
This can be turned on in the Sequencer asset Properties window.
Set if you want to apply Auto Keying.
Click the Diamond Icon with the Key in it.
This will Autokey after a track and at least one keyframe has been added.
Add a keyframe to a Sphere property.
Expand the Sphere to see its properties.
Expand its properties to see its detailed properties.
Use the Keyframe button on the Property to set the Keyframe.
Use the 'F' key to focus on all selected keyframes.
Open the Curve Editor.
Select the Curve Editor button at the top right of the options in the Sequencer.
Snap the window placement as desired.
Make sure to select a property to see the Curves.
Use the 'F' key to focus on all selected curves.
Add a film overlay, such as 3x3 grid, if desired.
Set the Viewport to 'Cinematic Viewport'
The Film Overlays will be visible in the same menu as the Cinematic Viewport when it is applied.
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